Behringer WING Digital Mixer – Frequently Asked Questions
What makes the WING different from the X32/M32?
The WING is a complete redesign, not an update. Major differences include:
- 40‑bit floating‑point internal processing
- Fully customizable channel strip order
- 48 stereo input channels
- Touchscreen‑centric workflow
- User‑defined buses and main outputs
- Advanced USB audio interface and virtual soundcheck capabilities
Who is the WING designed for?
The WING is ideal for:
- Churches and houses of worship
- Touring audio engineers
- Broadcast and live-stream environments
- Hybrid live/studio workflows
- Users who want high‑end routing flexibility without a large‑format console
What floating‑point system does the WING use?
The WING uses a 40‑bit floating‑point internal processing engine, providing extremely high internal headroom and precision.
Why is 40‑bit floating‑point processing important?
40‑bit floating‑point processing allows:
- Massive internal headroom
- Protection against internal clipping
- Cleaner summing across buses
- Greater accuracy in dynamics and EQ processing
This makes the WING very forgiving during live mixing and complex routing scenarios.
Can the WING still clip?
Yes—only at the A/D (input) and D/A (output) conversion stages. Inside the mixer, the floating‑point engine prevents clipping even when signals exceed 0 dBFS internally.
What sample rate does the WING use?
The WING operates at 44.1kHz & 48 kHz, ensuring compatibility with most digital stage boxes, broadcast workflows, and live sound environments.
How many input channels can the WING have?
The WING provides:
- 48 stereo input channels (96 mono sources)
- Dedicated FX returns
- Auxiliary and virtual input channels
What is a virtual channel on the WING?
A virtual channel receives audio from a non‑physical source, such as:
- USB audio from a computer
- The 4 Track USB Recorder
- SD card playback
- Network or internal routing
Virtual channels enable virtual soundcheck, playback, and recording without re‑patching stage inputs.
Can any input be assigned to any channel?
Yes. The WING uses source‑based patching, meaning any physical or virtual input can be assigned to any channel, independently of channel numbers.
Can I change the order of channel processing?
Yes. The WING allows full reordering of channel processing blocks, including:
- Gate
- Compressor
- EQ
- Inserts
- Saturation
This enables advanced workflows like compression before EQ or inserts placed anywhere in the signal path.
What EQ options are available?
The WING includes multiple EQ models, such as:
- Standard parametric EQ
- Vintage‑style EQ models
- Dynamic EQ options on supported models
Each channel supports high‑resolution EQ with flexible band control.
Does the WING support dynamic EQ?
Yes. Select EQ models include dynamic EQ, allowing frequency‑specific compression or expansion directly on the channel.
How many inserts are available per channel?
Each channel supports multiple insert points, which can be placed pre‑ or post‑processing depending on your channel strip configuration.
How many buses does the WING have?
The WING supports:
- Up to 16 stereo buses
- Mono or stereo bus configuration
- Use as aux sends, groups, or submixes
What does “Sends on Fader” do?
Sends on Fader temporarily turns the channel faders into send controls for a selected bus. This allows fast, intuitive monitor and effects mixing.
Can bus sends be pre‑ or post‑fader?
Yes. Each send can be configured as:
- Pre‑fader
- Post‑fader
- Post‑processing
This flexibility is critical for monitor, broadcast, and effects workflows.
Does the WING support matrix mixing?
Yes. The WING includes matrix buses, allowing you to combine multiple mixes and route them to different speaker zones or broadcast feeds.
How many internal effects does the WING have?
The WING includes multiple internal FX slots supporting:
- Reverbs
- Delays
- Modulation effects
- Dynamics and tone‑shaping processors
Can effects be inserted directly on channels?
Yes. Effects can be used:
- As inserts on channels or buses
- As traditional send/return effects
Does the WING support third‑party plugins?
The WING does not host third‑party plugins internally, but it integrates easily with external plugin hosts via USB or network audio.
Can the WING record multitrack audio?
Yes. The WING functions as a multi‑channel USB audio interface, enabling direct multitrack recording into a DAW or into the default WLive Card.
How many USB audio channels are available?
The WING supports up to 48 inputs and 48 outputs over USB, depending on configuration.
Can I do a virtual soundcheck?
Yes. By routing USB or SD card playback back into input channels, the WING supports full virtual soundcheck workflows.
Can the WING be controlled remotely?
Yes. The WING can be controlled using:
- WING CoPilot
- Mixing Station
- Wing Edit
This is especially powerful for the WING Rack and Compact systems.
Can multiple devices control the WING at the same time?
Yes. Multiple devices can connect simultaneously, each with independent control and permission levels.
What are the differences between WING, WING Compact, and WING Rack?
- WING – Full‑size console with motorized faders
- WING Compact – Smaller footprint with fewer faders
- WING Rack – Rack‑mounted version with no physical faders
All models share the same audio engine and software capabilities.
Is the WING reliable for live and broadcast use?
Yes. When properly configured, the WING is used worldwide in churches, touring rigs, and broadcast environments.
The Behringer WING Digital Mixer is a powerful, flexible mixing platform that bridges live sound, broadcast, and studio workflows. Its floating‑point audio engine, customizable signal flow, and advanced routing make it one of the most capable consoles in its class. Please check out my Wing Training curriculum by clicking here. Dana.